Thursday, 27 October 2011

Week 4- The Challenge

We met and discussed the game-play aspect of our game and the challenges the player will face.  The following are our combined notes taken from the meeting as I feel they show our process best:

Spatial awareness-  Need to navigate between platforms in a safe and speedy manner.

Logic and Inference- Need to choose between different routes to maximise speed and safety.

Memory- Race courses and other stages take place on the sandbox map.  So the greater the player memorises the environment the better off they will be.

Morality- Various decisions made throughout the game will present moral dilemmas

Co-ordination- The pace at which the game is designed to be played will force the player to perform multiple calculations to solve the various challenges at the same time.

Reflex/Reaction time- The pace at which the game is played will reward those with higher reflex and reaction time capabilities.

Genre- First person platformer with RPG elements

Gameplay is altered by story in the second act.  After the slave pen escape the game play changes from being a racer to being a chaser, in which the character is hunted by his former captors.  This changes the game from course driven to more open environment driven
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Able to customise and upgrade the character in game play.

Challenges are related and it is clear to the player why they are doing what they are doing.

Challenges offer a visually and mentally stimulating experience that will appeal to and engage a wide audience.

The player will be expected to display capability in spatial awareness and reflexes at almost all times.  As well as this there will be situations that call for logic and memory challenges to be completed in order to optimise the route the player takes.


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