Thursday, 3 November 2011

Week 5- The Control

The following is a preliminary button map that we have come up with based on the standard Xbox controller. We have decided to release to Xbox.  Later ports based on popularity is always a possibility. 




A button - Jumping actions.  The nature of which will be based on button combinations or game context.

B button - Interacting with the environment.  This will be highly contextual. Eg.  Flipping a switch.

Y button - Compass.  This helps keep the direction of objectives clear.

X button - Parry incoming attacks.  

Right trigger - Sprint

Left trigger - Crouch

Right bumper - Move modifier -  Used to perform combinations with other inputs to modify the outcome into a more complex move. 

Left bumper- Quickturn - A very rapid 180 degree turn.

Directional pad - Inventory selection

Right stick - Camera movement

Left stick - Player movement

Back - Map

Start - Pause menu

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