The following is a preliminary button map that we have come up with based on the standard Xbox controller. We have decided to release to Xbox. Later ports based on popularity is always a possibility.
A button - Jumping actions. The nature of which will be based on button combinations or game context.
B button - Interacting with the environment. This will be highly contextual. Eg. Flipping a switch.
Y button - Compass. This helps keep the direction of objectives clear.
X button - Parry incoming attacks.
Right trigger - Sprint
Left trigger - Crouch
Right bumper - Move modifier - Used to perform combinations with other inputs to modify the outcome into a more complex move.
Left bumper- Quickturn - A very rapid 180 degree turn.
Directional pad - Inventory selection
Right stick - Camera movement
Left stick - Player movement
Back - Map
Start - Pause menu

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