Saturday, 10 December 2011

Week 11 - The GDD

We have submitted the Games Design Document and I am reasonably happy with what we have done.

It was a mad scramble to get everyones sections together and to standardize the format and look of it all but I feel we can be pleased with what we managed to do.

My own overview and management sections were well done and funtional.  Though perhaps lacking the excellent images and flair of the other members of my team.

Ben really outdid himself with some of the artwork.

Overall I am very happy with how everyone did on the GDD.  

Thursday, 1 December 2011

Week 10 - The Sense of Impeding Doom

Today marks a week until our deadline and we have finalized who will be doing what in the game design document :

Kevin (Myself)- Overview and Management - I took one of the easier to do sections (Overview) along with one no one wanted (Management).  I feel it balances out.
Ben - Concept Art and Story - Ben is the most artistically gifted of us so the Art section really had no where else to go.  He also had some of the best ideas during the meetings regarding story.
Liam - Technical/AI/Level Design - Most technical among us. Has spent of his time in the past doing custom map creation for various games which gives him a leg up on level design.
Callum-  Mechanics and Gameplay Balancing-  Two sections that seemed married to one another and Callum took them on happily.

I spent the day doing a first draft of my game overview section and helping the others with questions on their sections.