After another brainstorming session we decided to mull over two shortlisted ideas for a couple more days.
Idea one is a racing game in which the track was procedurally generated in the distance as the race unfolded. This overcomes a major flaw in such games wherein track memorization becomes more of a factor than actual skill at operating the mechanics of the game.
Idea two is a free-running parkour style game that was set in a dystopian future. This would be part of a very small market of competitors.
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