Tuesday, 11 October 2011

Week 2 and a half - The Shortlist

After another brainstorming session we decided to mull over two shortlisted ideas for a couple more days.

Idea one is a racing game in which the track was procedurally generated in the distance as the race unfolded.  This overcomes a major flaw in such games wherein track memorization becomes more of a factor than actual skill at operating the mechanics of the game.

Idea two is a free-running parkour style game that was set in a dystopian  future.  This would be part of a very small market of competitors. 

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